Medium Humanoid, Lawful Neutral
Armor Class 16 (mirror plate)
Hit Points 42 (5d8 + 20)
Speed 35 ft.
STR
18 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
14 (+2)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +6
Skills Athletics +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages Common Greek
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Driving Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) piercing damage.

 

Bonus Actions

Parry. The mirror guard adds 4 to its AC against one melee attack that would hit them. To do so, the mirror guard must see the attacker and be wielding a melee weapon.

macymacymacyjane

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