Armor Class
16
(mirror plate)
Hit Points
42
(5d8 + 20)
Speed
35 ft.
STR
18
(+4)
DEX
17
(+3)
CON
19
(+4)
INT
14
(+2)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws
STR +6
Skills
Athletics +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 10
Languages
Common Greek
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Driving Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) piercing damage.
Bonus Actions
Parry. The mirror guard adds 4 to its AC against one melee attack that would hit them. To do so, the mirror guard must see the attacker and be wielding a melee weapon.
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