Medium Humanoid (Half-Elf), Neutral Evil
Armor Class 14 classy cult robes
Hit Points 262 (55d8 + 166)
Speed
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
22 (+6)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws INT +12, WIS +8
Skills Arcana +12, Intimidation +11, Investigation +12
Damage Immunities Cold, Fire, Lightning, Thunder
Senses Passive Perception 12
Languages Aquan, Auran, Common, Elvish, Ignan, Terran
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Signature Spells. Aramaskus Radomir can cast fireball and lightning bolt once without expending a spell slot. Once he does so, he can’t cast them again until he finishes a short or long rest.

Sculpt Spells. When Aramaskus Radomir casts an evocation spell, he can choose a number of creatures equal to 1 + the spell’s level. Those creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Potent Cantrip. When a creature succeeds on a saving throw against his cantrip, the creature takes half the cantrip’s damage but suffers no additional effects.

Overchannel. Aramaskus Radomir can deal maximum damage with any wizard spell of levels 1 through 5 that deals damage. The first time he does so, he suffers no adverse effect. If he uses this feature again before he finishes a long rest, he takes 2d12 necrotic damage for each level of the spell, immediately after he casts it. Each time he uses it again before a long rest, the necrotic damage per spell level increases by 1d12.

Spellcasting. Aramaskus Radomir is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He can cast thunderwave and scorching ray  at will.  Aramaskus Radomir has following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, ray of frost, shocking grasp, light
1st level (4 slots): magic missile, burning hands, witch bolt, fog cloud

2nd level (3 slots): gust of wind, flaming sphere, shatter

3rd level (3 slots): fireball, lightning bolt, fly

4th level (3 slots): conjure minor elementals, fire shield, wall of fire

5th level (3 slots): cone of cold, conjure elemental, Bigby's hand

6th level (2 slots): chain lightning, flesh to stone

7th level (2 slots): delayed blast fireball, prismatic spray

8th level (1 slot): incendiary cloud

9th level (1 slot): meteor swarm

Actions

Multiattack. Aramaskus makes three rapier attacks.

Rapier. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 4) piercing damage. 

 

Reactions

Parry. Aramaskus Radomir can add 4 to his AC against one melee attack. To do this, he must be wielding a melee weapon and be able to see the attacker.

Description

The Elder Elemental Eye has tried and failed several times to gain a foothold on Tiroris. However, one promising cultist named Aramaskus Radomir has shown his worth, and was made the high priest of all four elemental cults. 

An egotistical sadist, he enjoys using his magic to torment and tear apart his foes, lashing out with destructive magic once his short temper has been lit. When not angry, he likes to taunt and insult everyone, fully aware that they are upset about it. If confronted by a stronger force, he casts wall of fire  for protection first, and then lets them have it with a meteor swarm.

Lair and Lair Actions

 

 

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Aramis_Liadon

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