| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Constructed Nature. The Broadhead doesn’t require air, food, drink, or sleep.
Immutable Form. The Broadhead is immune to any spell or effect that would alter its form.
Magic Resistance. The Broadhead has advantage on saving throws against spells and other magical effects.
Charge. If the Broadhead moves at least 20 feet straight towards a creature and uses Ram on the same turn. Hit: Extra 9 (2d8) Bludgeoning damage and Strength Saving Throw: DC 13. Failure: The target has the Prone condition if it is Medium or smaller.
Multiattack. The Broadhead makes a Ram attack and a Kick attack.
Kick. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) Bludgeoning damage.
Ram. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) Bludgeoning damage.
Blind Kick. When the Broadhead hits with a kick as an opportunity attack, it deals an extra 4 (1d8) Bludgeoning damage.
Description
Physically, Broadheads are reminiscent of cattle, especially the Longhorn breed, displaying a pair of long, straight and horizontal horns likely used as tools and defense.
Components
Components can be targeted by attacks, If their HP are reduced to zero, they are destroyed. Damage to the components also counts as damage to the Broadhead.
Blaze Canister. AC 15; HP 20: destroying this component with Fire damage triggers an explosion. Dexterity Saving Throw: DC 13, each creature in a 15-foot-radius Sphere centered on the Broadhead. Failure: 14 (4d6) Fire damage. Success: Half Damage.
Horns. AC 14; HP 25: destroying this component disables Ram.
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