Armor Class
10
Hit Points
12
(3d6 + 3)
Speed
STR
8
(-1)
DEX
18
(+4)
CON
10
(+0)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
DEX +6
Damage Immunities
Necrotic
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Petrified, Poisoned, Stunned, Unconscious
Senses
Passive Perception 18
Languages
None
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Sneak. The zombie spy’s target does not know it is there unless something else tells it.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. Hit: 8 (1d10 + 3) damage.
Crossbow. RangedWeapon Attack: +7 to hit, range 120/240 ft., 1 target. Hit: 11 (1d12 + 5) damage.
Description
A zombie ordered by a necromancer or someone it owed in life to spy on or kill someone.







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