| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +5 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Fiery Body. When a creature hits the drake with a melee attack, it takes 3 (1d6) fire damage.
Ash Camouflage. While in volcanic or ashen terrain, the drake has advantage on Stealth checks.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) piercing damage + 3 (1d6) fire damage.
- Smokescreen (Recharge 5–6). The drake exhales a 10-ft cloud of smoke.
Creatures in the area must succeed on a DC 13 Constitution saving throw or be blinded until the end of their next turn. The smoke lasts for 1 round and lightly obscures the area.
-
Fire Breath (Recharge 5–6).
The creature exhales fire in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
Save DC: 13 (or adjust to match creature stats)
Damage Type: Fire
Area: 15-foot cone
Recharge: Roll a d6 at the start of the creature’s turn; regains use on a 5–6
Description
The Ashfang Drake is a small, fire-touched dragonkin with cracked obsidian scales and faint orange glow seeping from the lines between its armor-like plating. Smoke rises constantly from its nostrils, and when it breathes, it smells of scorched stone and sulfur. Its wings are vestigial — stunted and singed — but it climbs and leaps with terrifying agility.
These creatures are often found in volcanic regions, ruined strongholds, or places once scorched by dragonfire. Though not as intelligent or powerful as true dragons, they are fiercely territorial and aggressive, often guarding nests of warm ash or hoards of blackened treasure.
Ashfang Drakes are rumored to descend from dragon hatchlings left behind in charred cradles of war. Over time, they adapted, their blood thickening with fire and fury.
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