Huge Dragon, Neutral
Armor Class 20 Natural armor
Hit Points 222 (15d12 + 120)
Speed 120 ft., Walk 40 ft.
STR
26 (+8)
DEX
12 (+1)
CON
26 (+8)
INT
20 (+5)
WIS
22 (+6)
CHA
26 (+8)
Saving Throws CON +14, CHA +14
Skills Perception +12
Damage Resistances Cold, Fire
Damage Immunities Lightning, Thunder
Senses Truesight 120 ft., Passive Perception 28
Languages Auran, Common, Draconic
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The is a 14-level spellcaster. Its spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The dragon has following sorcerer spells prepared:

Cantrips (at will): ,dancing lights ,shocking grasp ,fire bolt ,chill touch ,light ,true strike

1st level (4 slots): ,cromatic orb(lightning only) ,fog cloud ,thunderwave

2nd level (3 slots): gust of wind ,shatter ,suggestion

3rd level (3 slots): daylight ,lightning bolt ,water breathing

4th level (3 slots): dimension door ,ice storm

5th level (2 slots): cone of cold 

6th level (1 slots): chain lightning

7th level  slots): fire storm

 

 

Actions

Multiattack. The dragon makes a Bite and 2 Claw attacks.

Bite. Melee Attack Roll: +14 to hit, reach 15 ft., 1 target. Hit: 18 (2d10 + 7) peircing and 9 (2d8) lightning damage.

Claw. Melee Attack Roll: +14 to hit, reach 10 ft., 1 target. Hit: 14 (2d6 + 7) [damage type] damage.

Storm breath (Recharges 5-6). DC 22 Dex save: each creature in a 90 ft. cone. Fail: 58 (13d8) lightning and 13 (3d8) thunder damage.

Legendary Actions

Legendary action uses (3, or 4 in lair). Emediatly after another creatures turn, the dragon can make a legendary actions.

Devour. The dragon makes a bite attack.

Shocking Claw. The dragon uses Spellcasting to cast Shocking Grasp.

Description

Tempest dragons are the outcasts of the dragons, as they come into being when a blue and a silver dragon come together. Their scales are a metallic silver-blue and their eyes, the color of turquoise.

Lair and Lair Actions

Regional Effects

The region containing a legendary dragon’s lair is a elemental boundry, which creates one or more of the following effects:

  • Electrical Mist. Within 1 mile of the dragon's lair is a mist that sparkles and cracks with electrical energy. All creatures who enter the mist, takes 5 (1d10) lightning damage.
  • Rolling Thunder. Thunder constantly rolls within 5 miles of the lair, and all creatures within that area have disadvantage on Wisdom (Perseption) checks dealing with hearing.

If the dragon dies, these effects fade over the course of 1d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2025 1:10:59 AM
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Coming Soon

Habitat: ArcticMountainPlanar (Elemental Plane of Air)

Thri_kreen_psion_king

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