AC
14
Studded Leather
Initiative
+2 (12)
HP
12
(2d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Skills
Stealth +4
Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Gear
Studded Leather; Scimitar; 7 copper pieces; 5 gold pieces
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Common, Goblin
CR
2 (XP 450; PB +2)
Actions
Scimitar. Melee Attack Roll: +2; reach 5 ft; Hit: 1d6 + 2
Bite: Melee Attack Roll: +2; reach 5 ft; Hit: 1d4 + 2; If the target is humanoid, must succeed a DC 11 Constitution save or be cursed with goblin lycanthropy.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action as a bonus action.
Comments