Cog's Sight. The cog can see through magical darkness.
Interconnected. The cog is techno-magically connected to all other cogs. The cogs can speak and otherwise send data to each other telepathically through the cogwork.
Nullification Eye. The cog's central eye creates an area of antimagic, as in the Antimagic Field spell, in a 150-foot-cone. At the start of each of its turns, the cog decides which way the cone faces and whether the cone is active.
Prismatic Core. The cog is powered by a prismatic sliver. If the cog is reduced to 0 Hit points, roll a d6. One a 1, the sliver explodes. Each creature and object within 10 feet of the cog must make a DC 17 dexterity saving throw or take 46 (13D6) Force damage, half on a success. A target reduced to 0 Hit Points is disintegrated.
Multiattack. The cog makes two armblade or armrifle attacks.
Armblade. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d10 + 14) Slashing damage.
Armrifle. Ranged Weapon Attack: +11 to hit, range 150/450 ft., one target. Hit: 33 (3d8+12) Force damage.
Cognitive Blast (Recharge 6). Each creature within the cog’s active nullification eye area-of-effect must succeed on a DC 18 Wisdom saving throw or take 28 (5d8) Psychic damage and be Stunned until the end of the current Mk4's next turn
Targeting Laser. The cog targets a creature or object it can see within 500 feet of it with a precise beam of blue light. Creatures with cog's sight have advantage on ranged attack rolls against the target. The laser remains until the target is behind full cover, the cog switches targets, the cog deactivates its targeting laser, or if the cog dies. The cog cannot use this bonus action if it is Blinded.
Force Field. When the cog or another creature it can see within 30 feet of it takes damage, the cog can project a force field around it. Damage the creature takes is reduced by 14 (4d6). The cog cannot use this reaction if it is Blinded.
Description
Construct of Esper. The cog is loyal to Esper and the Cognition. To prevent reverse-engineering, appendages or other pieces of the cog disintegrate when removed from it.
MKIV. The Mark 4 Cogs were created in response to the growing threat that is the Dominion of Grixis. Known to sometimes explode after destruction.
Special language. The cog knows a dialect of Deep Speech. It can be described as synthetic in sound. Additionally, there exists a written script for this dialect of Deep Speech known as Wing-Dings.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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