Legendary Resistance (3/Day).
If the Bladestorm Revenant fails a saving throw, it can choose to succeed instead.
Battle Trance.
At the start of combat, the Revenant gains 2 bonus legendary actions if no other creature is within 10 feet
Revenant's Duel.
At the start of its turn, the Revenant can mark one target it can see as a "duel target." While within 30 ft. of this target, both creatures have advantage on attack rolls against each other. All other creatures have disadvantage attacking the Revenant.
Multiattack. Makes four attacks with Ghoststeel Blades.
Ghoststeel Blades. Melee Weapon Attack: +14 to hit, reach 5 ft.
Hit: 22 3d10 + 6 slashing + 13 (3d8) force damage. On a hit, the target must succeed a DC 19 Con save or lose 1 reaction until the end of their next turn.
Bladestorm Cyclone (Recharge 6).
Whirls in a 30-foot radius around itself. Each creature in range must make a DC 20 Dexterity saving throw or take 54 12d8 slashing + 24 (5d8) force damage and be knocked prone. On success, they take half
Legendary Actions (3/turn)
Dueling Lunge (Costs 1 Action). Move up to 20 ft. without provoking attacks and make a Ghoststeel Blade attack.
Deflecting Parry. (Cost 1 Action) Until start of next turn, all ranged attacks have disadvantage against the Revenant.
Ghoststep Reposition (Costs 2 Actions). Teleport up to 60 ft. to a location within sight and gain advantage on the next melee attack.
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