| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +9 |
| DEX | 14 | +2 | +7 |
| CON | 16 | +3 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +7 |
| WIS | 13 | +1 | +5 |
| CHA | 18 | +4 | +11 |
Command Presence.
All Crimson Guard soldiers within 30 ft. of the Lieutenant gain +1 to attack and saving throws while She is conscious. When She issues a verbal command (no action required), those soldiers also gain advantage on the next attack made before the start of his next turn.
False Politeness, True Resolve.
The Lieutenant often speaks with diplomatic courtesy, but can deliver chilling threats mid-sentence. She has advantage on all Charisma and strength checks when speaking to humanoids, especially in tense social situations.
Multiversal Loyalty.
The Lieutenant is aware that Barovia is a pocket dimension, and her true allegiance lies with another power outside this realm. Her mind is partially shielded: she has advantage on saving throws vs. divination and mind-reading effects.
Multiattack.
The Lieutenant makes two melee attacks.
Voidbrand Blade (Melee Weapon Attack): +6 to hit, reach 5 ft., one target.
Hit: 10 (1d12 + 3) slashing damage plus 4 (1d8) psychic damage. If the target fails a DC 14 Constitution saving throw, it is rattled with disorienting thoughts (disadvantage on next attack).
Psychic Rebuke (Recharge 5–6):
All enemies within 15 feet must make a DC 15 Wisdom saving throw. On a failed save, they take 14 (4d6) psychic damage and are shaken (can’t take reactions) until the end of their next turn. On a success, they take half damage.
Redirect Hostility.
When an enemy misses the Lieutenant with a melee attack, she can command an adjacent Crimson Guard ally to make an attack as a reaction against that attacker.
Imposing Challenge.
As a bonus action, the Lieutenant targets one creature she can see within 30 feet. The target must make a DC 15 Charisma saving throw or suffer disadvantage on all attacks against creatures other than the Lieutenant until the end of its next turn.
Tactical Reposition (1/turn).
When an enemy ends their turn within 10 feet of her, the Lieutenant can move up to 15 feet without provoking opportunity attacks and may swap places with an adjacent Crimson Guard ally