Medium Fey, Chaotic Neutral
Armor Class 13 Natural Armor
Hit Points 19 (4d8 + 1)
Speed 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4
Skills Perception +3, Stealth +4
Damage Resistances Psychic
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 12
Languages Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. The Blinkhorn has advantage on saving throws against being charmed, and magic can't put it to sleep.

 

 

Actions

Gaze of Dread (Recharge 5-6). The Blinkhorn targets one creature within 30ft that it can see. The target must succeed on a DC 12 Wisdom Saving Throw or be frightened until the end of the Blinkhorns next turn.

Charge. If the Blinkhorn moves at least 20 ft in a straight line toward a creature and then hits it with a ram attack on the same turn, the target takes an extra 1d6 bludgeoning damage. The target then must succeed on a DC 12 Strength Saving throw or be knocked prone.

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) bludgeoning damage.

 

Bonus Actions

Blink Step (Recharge 5-6). As a bonus action, the Blinkhorn can teleport up to 15 ft to an unoccupied place it can see.

Description

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Habitat: Planar (Feywild)

WarCowGod08

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