Fey Ancestry. The Blinkhorn has advantage on saving throws against being charmed, and magic can't put it to sleep.
Gaze of Dread (Recharge 5-6). The Blinkhorn targets one creature within 30ft that it can see. The target must succeed on a DC 12 Wisdom Saving Throw or be frightened until the end of the Blinkhorns next turn.
Charge. If the Blinkhorn moves at least 20 ft in a straight line toward a creature and then hits it with a ram attack on the same turn, the target takes an extra 1d6 bludgeoning damage. The target then must succeed on a DC 12 Strength Saving throw or be knocked prone.
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) bludgeoning damage.
Blink Step (Recharge 5-6). As a bonus action, the Blinkhorn can teleport up to 15 ft to an unoccupied place it can see.
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