Small Fiend, Neutral Evil
Armor Class 15 (Leather armor)
Hit Points 148 (23d10 + 33)
Speed 35 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
18 (+4)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws INT +8, WIS +7
Skills Sleight of Hand +6
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Acid, Necrotic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision, Passive Perception 18
Languages Abyssal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

 

Spellcasting. The Black joker is a 8-level spellcaster. Its spellcasting ability is +4 (spell save DC 15, +7 to hit with spell attacks). The Black joker has the following spells prepared:
Cantrips : green flame blade, fire bolt, chilling touch, 
1st level 4 spellslots: ice knife, Hellish rebuke, magic missile, shield                                    2nd level 3 spellslots: invisibility, Flame blade, moonbeam                                                      3rd level 3 spellslots: fireball, bestow curse, dispel magic                                                        4th level 2 spellslots: phantasmal killer, summon greater demon

Actions

Multi-attack. Black joker can do two attacks per tun.

Dual scimitars. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (6d6 + 3) slashing damage. 

 

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