Armor Class
10
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
7
(-2)
DEX
11
(+0)
CON
13
(+1)
INT
14
(+2)
WIS
11
(+0)
CHA
12
(+1)
Skills
Arcana +4, Perception +2
Senses
Darkvision 60 ft, Passive Perception 12
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:
- Cantrips (at will): mage hand, prestidigitation, chill touch
- 1st level (4 slots): ray of sickness, Tasha's hideous laughter
- 2nd level (2 slots): blindness/deafness, invisibility, misty step
In combat, a Barovian hexwitch prefers to begin by casting blindness/deafness, followed by ray of sickness. If cornered, a hexwitch prefers to defend herself by casting Tasha’s hideous laughter.
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Description
Barovian Hexwitches wearing bone earrings as described in Curse of Strahd:Reloaded. All credit to Dragnacarta.
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