Medium Humanoid, Chaotic Evil
Armor Class 10
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
7 (-2)
DEX
11 (+0)
CON
13 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
12 (+1)
Skills Arcana +4, Perception +2
Senses Darkvision 60 ft, Passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:

In combat, a Barovian hexwitch prefers to begin by casting blindness/deafness, followed by ray of sickness. If cornered, a hexwitch prefers to defend herself by casting Tasha’s hideous laughter.

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Description

Barovian Hexwitches wearing bone earrings as described in Curse of Strahd:Reloaded. All credit to Dragnacarta.

natpbar

Comments

Posts Quoted:
Reply
Clear All Quotes