Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +4 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy, Resistance, Guidance
1st level (4 slots): command, inflict wounds, shield of faith, sanctuary
2nd level (4 slots): hold person, spiritual weapon, Blindness/Deafness, Enhance Ability
3rd level (3 slots): animate Dead, Bestow Curse, Spirit Guardians
4th level (3 slots):Guardian of Faith, Banishment, Stone Shape
5th level (2 slot): Raise Dead, Flame Strike
6th level (1 slot): Heal
7th level (1slot): Divine Word
8th level (1 slot): Holy Aura
Multiattack. The fanatic makes two melee attacks and a spell attack
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
The cult leader can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.
Cast a cantrip: the cult leader cast a cantrip
Attack: the cult leader uses his dagger
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. This is the man on the top, the leader of the cult.
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