| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +10 |
| DEX | 3 | −4 | −2 |
| CON | 15 | +2 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 1 | −5 | −6 |
Element abortion. if the golem is hit by a elemental based spell (example: Fire, water,earth, lightning, air) he can absorb 1d4 of its attack and add a (1d4) roll on his next attack roll to gain that elemental damage. Only works on the chosen element absorbed and does not stack.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Crush. Melee attack roll , reach 10 ft. To Hit 15 (1d20+5),
(2d4+4) bludgeoning damage, additional roll (1d4) of the absorbed element
Throw rocks. Ranged attack roll: range 100 ft. To hit:15 (1d20+5) Damage roll (1d6+2) bludgeoning damage Additional (1d4) of the absorbed element.
Stone Golem sentry. if his allies stands next to him on his turn, he can roll (1d6) to give them temp HP as a bonus action. this does not stack.
Deflect. Once per turn, it can defect pierce, bludgeoning, slash and pierce attacks with a (1d20) dexterity roll. If equal or greater than hit roll on him, he deflects the attack and take half damage.
Description
This golem has been corrupted. His mind is not his own and his action is twisted.
it is a large construct created out of clay and stone. His magical essence is twisted and is emitting a dark aura from his chest, shoulder and neck. There is a dark orange glow eminating from his chest and from his eyes.
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