Large Fiend, Chaotic Evil
Armor Class 15 (Natural Armor)
Hit Points 112 (15d10 + 30)
Speed 0 ft., Fly 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CON +4, WIS +3
Damage Resistances Fire, Lightning
Damage Immunities Poison
Condition Immunities Charmed, Poisoned, Prone
Senses Darkvision 120 ft, Passive Perception 14
Languages Understands Abyssal and Infernal but cannot speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hovering Horror.
The cacodemon ignores difficult terrain and non-magical obstacles while flying. It can hover in place and fly through narrow spaces without squeezing.

Unholy Maw.
The cacodemon’s bite wounds are infused with chaotic energy. A creature reduced to 0 HP by this bite is stunned until the end of its next turn, as if caught in a psychic shock.

Gluttonous Resistance.
If the cacodemon kills a creature with a Bite attack, it regains 10 hit points.

Actions

Bite (Melee Weapon Attack).
+6 to hit, reach 5 ft., one target.
Hit: 18 (3d10 + 2) piercing damage. If the target is Large or smaller, it must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). While grappled, the target is also restrained and takes 9 (2d8) acid damage at the start of each of its turns.

Plasma Spit (Ranged Spell Attack).
+5 to hit, range 60 ft., one target.
Hit: 22 (5d8) force damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or be blinded until the end of its next turn due to searing impact.

Reactions

Reactive Float.
When a creature enters its melee range, the cacodemon can immediately move up to 10 feet in any direction without provoking opportunity attacks.

Description

The cacodemon floats above the battlefield, opening with plasma blasts before swooping in to devour wounded or isolated targets. It favors vertical terrain and can pin enemies in corners with its grappling bite. In infernal skirmishes, it acts as a flying tank, absorbing hits while other demons move in.

Variant: Cacodemon Prime (CR 6)

  • HP: 160 (19d10 + 57)

  • AC: 16

  • Multiattack: Makes two Plasma Spit attacks per turn.

  • Void Maw (Recharge 5–6): Fires a void orb in a 20-ft. line that pulls all creatures 10 feet toward it on a failed DC 14 Strength save, then explodes for 30 (6d10) force damage in a 10-ft. radius.

DustMaster69

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