Large Fiend, Chaotic Evil
Armor Class 18 (Infernal Hide)
Hit Points 168 (16d10 + 80)
Speed 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +9, CON +8, WIS +4
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft, Passive Perception 14
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Unstoppable Fury.
If the Baron of Hell is reduced to half its hit points or fewer, it enters a rage-like state, gaining advantage on melee attack rolls and resistance to all damage (except radiant and psychic) for 1 minute.

Demonic Fortitude.
The Baron has advantage on saving throws against being paralyzed, stunned, or knocked prone.

Legendary Bulk.
The Baron counts as one size larger when determining carrying capacity and for grapple or shove checks.

Actions

Multiattack.
The Baron makes two melee attacks.

Infernal Fist (Melee Weapon Attack).
+9 to hit, reach 10 ft., one target.
Hit: 21 (3d10 + 6) bludgeoning damage plus 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Hellfire Wave (Recharge 5–6).
The Baron stomps the ground and sends a wave of flame in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much on a successful one. Creatures who fail are also pushed back 10 feet and ignited, taking 5 (1d10) fire damage at the start of their turns for 1 minute (can be extinguished with an action).

Reactions

Infernal Roar (1/Day).
When the Baron is hit by a critical hit or reduced below half HP, it can unleash a roar. Each creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Description

Barons of Hell charge into the thick of combat, using their massive fists and brutal fire blasts to batter and scatter enemies. They’re often used as enforcers, appearing in pairs or leading packs of Imps and Pinkies. They love close-quarters combat and will pursue retreating foes relentlessly.

Variant: DOOM Eternal Baron (CR 9)

  • HP: 215 (17d10 + 119)

  • AC: 19

  • Flaming Blade (Melee Weapon Attack): Replaces Infernal Fist. Deals 27 (4d10 + 5) slashing + 10 (3d6) fire damage.

  • New Trait – Flame Cleave (Recharge 5–6): Sweeping weapon attack in a 15-foot cone. All creatures must make a DC 17 Dexterity save or take 36 (8d8) fire + slashing damage and be knocked prone.

DustMaster69

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