Melting Aura. All metal weapons deal 1/2 as much damage within 50ft. of this monster, and does contact damage for 3 hit points per round that you are in the aura.
Fire Punch. Any to hit, range 10/20 ft., 1 target. Hit: 2d12 + 5 radiant damage
Flaming Splitbow. 11+ to hit, range 90/500 ft., All targets. Hit 1d12 + 4 piercing damage per target hit
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Sleeps often, but when it senses danger, it wakes up to stop whatever happened, and it has been known to harm intruders that are looking for its treasure, but it will give it to people who don't hurt its Rolycoly buddies.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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