| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 11 | +0 | +0 |
Phase. Bill can burrow through nonmagical, unworked earth and stone. While doing so, Bill doesn’t disturb the material it moves through.
Treasure Sense. Bill can pinpoint the location of precious metals and stones within 60 feet of itself.
Insane. Bill will not harm the Chaotic Evil but will instead transfer his own health to that monster or player until they are at full health. Bill will do this within 10 ft. of them.
Multiattack. Bill makes one Petrify attack and three Laser attacks.
Petrify. Melee Attack Roll: +10, reach 90 ft. Hit: 25 (7d6 + 5) Piercing damage.
Laser. Melee Attack Roll: +9, reach 33 ft. Hit: 10 (2d10 + 9) Slashing damage.
Charge. Bill moves up to its Speed or Burrow Speed straight toward an enemy it can sense.
Infest Mind. Bill can force an action on a monster or player during their turn when he is within 13 ft. of them. Bill will use this only to protect himself or harm another player or monster that is not Chaotic Evil.
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