Medium Undead, Neutral Evil
AC 13    Initiative −2 (8)
HP 25 (2d8 + 16)
Speed 20 ft.
Mod Save
STR 13 +1 +1
DEX 6 −2 −2
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/2 (XP 100; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 3 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Cryotic Restoration. If the zombie takes Cold damage, it takes no damage and instead regenerates half the damage that it would have taken.

Snowborn. The zombie is unaffected by non-damaging effects caused by ice, snow, hail or blizzards.

Primordial Infusion. The zombie is vulnerable to effects that target Elementals, however it has advantage on saving throws made against effects that target Elementals and Undead.

Magical Body. The zombie's attacks are magical.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage and 8 (2d8) Cold Damage.

Habitat: ArcticPlanar (Shadowfell)UnderdarkUrban

Carnonyx

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