Medium Aberration, Neutral Evil
Armor Class 20 Natural Armor
Hit Points 190 (20d8 + 80)
Speed 40 ft., Climb 40 ft.
STR
10 (+0)
DEX
21 (+5)
CON
18 (+4)
INT
2 (-4)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +10, CON +9, WIS +6
Skills Perception +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 19
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The annihilator has advantage on saving throws against spells and other magical effects.

Innate Tracking. The annihilator has advantage on Wisdom (Survival) checks to track creatures by scent.

Spider Climb. The annihilator can move up, down, and across vertical surfaces and upside down along ceilings.

Alien Mind. The annihilator is immune to effects that read thoughts, determine alignment, or detect lies. Attempts to do so cause the creature to experience brief, disorienting static (DC 15 Wisdom save or be stunned until the end of their next turn).

Actions

Multiattack. The annihilator makes two Antennae Touch attacks.

Antennae Touch. Melee Spell Attack: +10 to hit, reach 5 ft., one creature or object.
Hit (Creature): The target must succeed on a DC 16 Constitution saving throw or be disintegrated. A creature disintegrated by this attack, along with all nonmagical gear, is reduced to a pile of dust. On a success, the target takes 17 (5d6) force damage.

Hit (Magic Item): If the target is a magic item or an item worn/carried by a creature, the item must make a DC 21 Dexterity saving throw (using its wielder’s saving throw bonus, or +0 if unattended). On a failure, it is subject to the effects of a disintegrate spell and is destroyed. Artifacts and legendary items automatically succeed on this save.

Legendary Actions

The annihilator can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The annihilator regains spent legendary actions at the start of its turn.

Detect (Costs 1 Action). The annihilator makes a Wisdom (Perception) check.
Move (Costs 1 Action). The annihilator moves up to its speed without provoking opportunity attacks.
Lash (Costs 1 Action). The annihilator makes one Antennae Touch attack.

Description

A strange fusion of alien insect and arcane corruption, the annihilator is a mindless killing machine bred deep in the Lower Underdark. Lacking intelligence but driven by inexplicable hatred, it scours tunnels and ruins in a solitary, unstoppable quest to destroy all living things. Its disintegration touch is a biological horror beyond comprehension, unraveling matter itself.

Previous Versions

Name Date Modified Views Adds Version Actions
6/23/2025 9:08:18 AM
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KillerRhino247

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