Terror of the Sea. Any living being that is in a 1000 foot radius who knows of its presence must roll a charisma saving throw with a DC of 15 otherwise they gain the frightened effect
Main Battery. Ranged Weapon Attack: +5 to hit, range 116160 ft. Hit: (10d8 + 12) Bludgeoning damage.
Secondary Battery. Ranged Weapon Attack: +5 to hit, range 18000 ft. Hit: (5d8 + 8) Piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Battleship is a gargantuan Steel beast, it can turn beaches to glass, take islands off the map, and strikes fear into all who oppose it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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