Gargantuan Construct, Unaligned
Armor Class 25 Plate
Hit Points 500 (50d10)
Speed
STR
30 (+10)
DEX
12 (+1)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +19, CON +19
Damage Resistances All
Senses Passive Perception 20
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Terror of the Sea. Any living being that is in a 1000 foot radius who knows of its presence must roll a charisma saving throw with a DC of 15 otherwise they gain the frightened effect

Actions

Main Battery. Ranged Weapon Attack: +5 to hit, range 116160 ft. Hit: (10d8 + 12) Bludgeoning damage.

Secondary Battery. Ranged Weapon Attack: +5 to hit, range 18000 ft. Hit: (5d8 + 8) Piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Battleship is a gargantuan Steel beast, it can turn beaches to glass, take islands off the map, and strikes fear into all who oppose it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

Firewolf2324

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