Gargantuan Celestial (Titan), Lawful Good
AC 30 (natural armor)    Initiative +7 (17)
HP 2000 (30d20 + 112)
Speed 40 ft.
Mod Save
STR 19 +4 +4
DEX 24 +7 +16
CON 20 +5 +5
Mod Save
INT 24 +7 +7
WIS 22 +6 +15
CHA 25 +7 +16
Skills Perception +11
Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft.; Passive Perception 30
Languages All, Telepathy 120 ft.
CR 30 (XP 155,000, or 155,000 in lair; PB +9)
Traits

Angelic Weapons. Akiva's weapon attacks are magical. When Akiva hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. Akiva knows if She hears a lie. Has a Zone of Truth centered on Her at all times. 

Innate Spellcasting. Akiva's spellcasting ability is Wisdom (spell save DC 20). Akiva can innately cast the following spells, requiring no material components, at will:

Mind Sliver, Tasha's Mind Whip, Mind Spike, Synaptic Static, Feeblemind, Suggestion, Command, Friends, Message, Charm Person, Phantasmal Force, Phantasmal Killer, Cause Fear, Enemies Abound, Fear, Dream, Mental Prison, Mirror Image, Major Image

 

Magic Resistance. Akiva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Akiva makes three attacks per action. She forms weapons or body parts from Energy. 

Teeth Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) radiant damage.

Sword Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tentacle Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Healing Touch (4/Day). Akiva touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Bonus Actions

Keen Sight. Advantage on Wisdom (Perception) checks that rely on Sight.

Evasion.  When subjected to an effect that allows Her to make a Dexterity saving throw to take only half damage, She instead takes no damage if She succeeds on the saving throw, and only half damage if She fails.

Legendary Resistance (3/Day). If She fails a saving throw, She can choose to succeed instead.

Psychic Can cast any Psychic based spell as a Bonus Action

Reactions

Uncanny dodge. When an attacker that She can see hits with an attack, She can use Her reaction to halve the attack’s damage against it.

Switch (Recharge 5-6)when She is hit by an attack she may teleport to switch places with another creature within 30 ft of it which is not the attacker. That creature is hit by the attack instead. 

 Psychic Scream  Akiva may Scream if hit or greatly annoyed. All creatures need to make a DC 17 Wisdom saving throw, on a failed save the creature takes 18 (6d6) psychic damage and are stunned until the end of their next turn. On a successful save they take half as much damage and aren't stunned.

 

 

Legendary Actions

Can take 3 legendary actions, choosing from the options below. .

Detect. Makes a Wisdom (Perception) check at Advantage.

Harmonious Chorus: Celestial voices fill the lair, healing allies within earshot for a small amount of hit points.  

Discordant Wail: A deafening shriek echoes through the lair, causing creatures to make a Constitution saving throw or be deafened for a short time. 

Sonic Blast: A focused blast of sound disrupts spellcasting, forcing spellcasters to make a concentration check to maintain their spells. 

Mythic Actions

Calm Emotions - Any being within a 2 mile radius will feel calm, content, and sleep very soundly and safely. (Save verses her CHA.)

Divine Intervention:
  • Can call upon a divine power, instantly healing an ally or summoning a celestial creature. 
     
  • Aura of Purity:
    The lair is infused with a holy aura, cleansing the area of harmful effects like poison or disease. 
     
  • Planar Shift:
    Can briefly shift a portion of the lair into a different plane of existence, briefly teleporting creatures within or creating difficult terrain. 

Description

Akiva is a Order Domain Goddess.  Akiva is That Which is in All Things, She who moves our beings and our lives. She protects those who cannot protect themselves, particularly from dangerous magics. She is not well known, and her devotees keep her temples secret from most outsiders. Her Order of paladins and clerics is known as the Society of Cherished Protectors. They seek out high level artifacts and beings that may be a danger to common society. They contain those items, and bring them to Her temple for cleansing, study, and protection. Her temples are multilevel containment facilities that are mostly underground and very well guarded and shielded from detection. Akiva is strengthened by belief and the presence of physical embodiments of belief (aka artifacts).  Akiva has no set form. She is the Energy which is part of all things. She can create a seeming or physical body for Herself at will. 

Lair and Lair Actions

  • Blinding Light:
    A flash of radiant light erupts from Akiva, all blinding creatures in the lair until the start of their next turn. 
     
  • Sanctuary:
    The lair is bathed in a soft, holy light, granting advantage on saving throws against fear and charm effects .
     
  • Radiant Barrier:
    A shimmering barrier of radiant energy appears, slowing down enemies and damaging them if they attempt to pass through. 
     
  • Magical Darkness:
    The lair is filled with magical darkness, obscuring vision and making it difficult for enemies to navigate. 
  • Gravity Well:
    A point in the lair is affected by a localized gravity well, pulling creatures towards it. 
     
  • Levitation Field:
    An area of the lair becomes buoyant, allowing creatures to float and move with greater ease. 
     
  • Weight of the Heavens:
    Creatures within the lair find their movements slowed as if burdened by an immense weight. 
     
Kiralinn