| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +8 |
| WIS | 10 | +0 | +3 |
| CHA | 14 | +2 | +2 |
Arcane Spellcasting. The bladesinger's spellcasting ability is Intelligence. (+10 to hit, DC16 save.) It can cast the following spells, requiring no components:
- At will: fire bolt, green-flame blade, booming blade, sword burst
- 1st level (5 slots): mage armor, shield, fog cloud, ice knife, absorb elements
- 2nd level (3 slots): misty step, blur, enemies abound
Bladesong. Using the ancient singing that the elves have developed over the ages, Carrdem Ethla is able to use the following "songs" to accomplish a specific task. He can only sing one verse per round:
- Song of Defense - Allows Carrdem to expend spell slots to reduce damage. Music could be used to represent the act of deflecting or absorbing the blow.
- Song of Victory - Grants Carrdem an extra 1d8 damage on successful attacks. Music could be used to highlight the power and precision of the attacks.
- Song of Compelling - Causes a single opponent to only attack Carrdem and no one else while he is singing. For one round, there is no avoiding this song, but should the song continue, a target of this song may make a WIS saving throw to throw off the effects.
- Song of Agility - While singing this, Carrdem maneuvers with deft percision, getting advantage on Acrobatics checks. If subjected to an effect that allows him a DEX saving throw, he will take only half damage on a failed roll, and no damage on a successful roll.
- Song of Battle - This song protects Carrdem, and he gains a number of temporary hit points equal to his INT modifier (5) at the start of each of his turns.
Multiattack. The bladesinger makes two rapier attacks.
Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 6) piercing
"You seem like a decent fellow". The bladesinger takes up a defensive stance with their rapier. The first attack that hits them deals no damage and the bladesinger can make an attack attempt with his rapier as a reaction.
Off Hand Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 5) piercing
Parry. The bladesinger adds 5 to their AC against one melee attack that would hit them. To do so, the bladesinger must see the attacker and be wielding a melee weapon.
Description
Bladesingers were elven wizards who practiced the sacred art of bladesinging, an ancient and sacred tradition of fighting that blended swordsmanship, along with other fighting styles, and unique arcane magic. These individuals were revered by their fellow elves as personifications of the perfect balance between skilled artistry and devotion to the guardianship of their people. Bladesinging was a defensive style of combat that allowed an elven warrior to cast spells without fear of a successful counter-attack. Bladesingers themselves referred to it as a sense of serenity amid the disorder and disruption of battle.
While the word "bladesong" referred to the whistling sound a bladesingers weapon made when cutting through the air, the style itself actually resembled something of a dance. It was described as being both hauntingly beautiful and almost otherworldly in appearance. Bladesinging emphasized beauty and economy of movement over excessive force and was deceptively dangerous for its apparent gentility and obvious grace.
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