Medium Humanoid (Any Race), Neutral
AC 19 (with barkskin)    Initiative +2 (12)
HP 52 (7d8 + 14)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 11 +0 +0
WIS 19 +4 +4
CHA 12 +1 +1
Skills Medicine +4, Nature +3, Perception +4
Gear Staff of the Woodlands
Senses Passive Perception 17
Languages Druidic plus any two languages
CR 7 (XP 2,900; PB +3)
Traits

Spellcasting. Aeric is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +9 to hit with spell attacks). He has the following druid spells prepared:

Wild Shape.  Twice per long rest, the power of nature allows Aeric to assume the form of an animal. As a Bonus Action, he can shape-shift into a giant hyena, a giant spider, a giant vulture, a tiger, a giant dragonfly, or a dire wolf

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 feet.  Hit: 5 (1d8+1) bludgeoning damage

Description

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

PapaMike64

Comments

Posts Quoted:
Reply
Clear All Quotes