| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 19 | +4 | +4 |
| CHA | 12 | +1 | +1 |
Spellcasting. Aeric is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +9 to hit with spell attacks). He has the following druid spells prepared:
- Cantrips (at will): chill touch, infestation, poison spray, produce flame, starry wisp
- 1st level (4 slots): entangle, entangle, faerie fire, snare, speak with animals
- 2nd level (3 slots): barkskin, blindness/deafness dust devil, earth tremor, heat metal
- 3rd level (3 slots): daylight, gaseous form, meld into stone, speak with plants
- 4th level (1 slot): blight, summon elemental
- 5th level (1 slot): awaken
- 6th level (1 slot): wall of thorns
Wild Shape. Twice per long rest, the power of nature allows Aeric to assume the form of an animal. As a Bonus Action, he can shape-shift into a giant hyena, a giant spider, a giant vulture, a tiger, a giant dragonfly, or a dire wolf
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 feet. Hit: 5 (1d8+1) bludgeoning damage
Description
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
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