Watchers. By their nature camazotz are invisible and incorporeal, incapable of interacting with the material plane. As a free action, a camazotz may suffer 1d4 damage to force itself into the material plane for one round. Damage suffered in this way cannot be reduced. Camazotz who suffered damage from a silvered weapon must remain corporeal for one minute.
Multiattack. The camazotz makes two claw attacks. It can use its Life Drain in place of one claw attack.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Description
Camazotz gather near suffering and death. These creatures passively feed on the energies released by the dying. If a rich enough food supply is threatened they will drop their invisibility in order to frighten the threat away. Only as a last resort will they fight as killing requires more energy than they gain from such deaths.
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