Sculpt Spells. When you cast a spell or use an ability that affects other creatures that you can see, you can choose a creature to automatically succeed on their saving throws against the spell/ability, and they take no damage if they would normally take half damage on a successful save.
Multiattack. Make either 2 claw attacks or 1 bite attack or 1 tail attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Tail: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.
Spellcasting: 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks)
Cantrips: Mage hand, Mending, Ray of Frost, Prestidigitation
1st level (at will): Find Familiar, Comprehend Languages, Detect Magic, Sleep, Grease 3rd level (3 slots): Lightning Bolt, Sleet Storm, Counterspell
Cold Breath (1/day). The dragon exhales an icy blast of hail in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.
Misty Step.
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