Large Fiend (Devil), Chaotic Good
AC 18    Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft., Swim 20 ft., Climb 20 ft.
Mod Save
STR 21 +5 +5
DEX 16 +3 +8
CON 18 +4 +9
Mod Save
INT 18 +4 +4
WIS 15 +2 +7
CHA 18 +4 +9
Skills Acrobatics +7, Perception +7, Persuasion +9, Survival +7
Immunities Cold, Fire, Poison; Poisoned
Senses Blindsight 120 ft.; Passive Perception 17
Languages Aquan, Common, Infernal
CR 16 (XP 15,000; PB +5)
Traits

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Cold Cutlass. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) slashing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil’s hand immediately after a ranged attack.

Tail. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.

Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

 

Habitat: Coastal

CondomCleaverLmao

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