Small Humanoid (Goblin)
Armor Class 15 studded leather + plating
Hit Points 65 (10d6 + 30)
Speed 25 ft.
STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws CON +5, INT +5
Senses Darkvision 60ft, Passive Perception 12
Languages Common, Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ballistic Plating (Grenadier).
After a short or long rest, Beetle creates ceramic armor plates. He gains 10 temporary hit points and +1 AC until they're depleted or removed.

Goblin Agility.
Beetle can take the Disengage or Hide action as a bonus action on each of his turns.

Tinkerer’s Instincts.
Tinker's Tools +7 Beetle can create minor magical or mechanical effects (clockwork alarms, light sources, minor traps) during short rests. These last 1 hour.

Scrap Shield (Recharge 5–6).
When Beetle is hit with an attack, he can reduce the damage by 10 (1d10 + 5) and push the attacker 5 feet away

Actions
Wrench Whack

Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) bludgeoning damage.
If the attack is a critical hit, the target has disadvantage on its next attack roll.

Grenade Satchel (3/Day)

Beetle throws an arcane grenade crafted from his artificer satchel. Each grenade affects a 5-ft radius (Dexterity save DC 14).

Force Grenade: 1d10 force damage. Half damage on success.
Fire Grenade: 2d6 fire damage. Failed saves ignite the target.
Shock Grenade: 1d8 lightning damage. Failed saves lose reactions until the end of their next turn.

Range: 60 ft. | Area: 5-ft radius | Save: Dex DC 14

Arcane Bolt (Cantrip)

Ranged Spell Attack: +6 to hit, range 60 ft., one target.
Hit: 8 (2d4 + 3) force damage.

 

Bonus Actions

Overclock Grenade (Recharge 5–6).
Before throwing a grenade, Beetle may overclock it to increase its radius to 10 ft. and add +2 damage to the total.

Description

  • Physical Description: Beetle is an older goblin, about 3 and ½ feet tall, medium build, on the chubby side
  • Personality: Beetle is always willing to help his fellow crew, but anybody else can suck it. He likes to drink beer and talk about his ideas for new improvements to the ship that he insists he will actually try soon. 
  • Backstory: Beetle was injured working with the artificer guild, and was cheated out of his retirement. Frustrated with his guild and out of options, he decided to fulfill his lifelong dream of going off to sea by taking a job on a pirate vessel. Beetle can fix pretty much anything, but it probably won’t look or operate quite the same. 

Lair and Lair Actions

 

 

TheFostinator

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