Large Humanoid (Elf), Neutral
Armor Class 20 (studded leather)
Hit Points 332 (35d8 + 175)
Speed 30 ft.
STR
17 (+3)
DEX
26 (+8)
CON
20 (+5)
INT
15 (+2)
WIS
20 (+5)
CHA
30 (+10)
Saving Throws DEX +14, CHA +16
Skills Acrobatics +14, Deception +16, Perception +16, Stealth +14
Damage Vulnerabilities Psychic
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft, Truesight 120 ft, Passive Perception 15
Languages Celestial, Elvish, Primordial, Undercommon
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Vabus fails a saving throw, it can choose to succeed instead.

Evasion. If Vabus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Vabus instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Vabus deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Vabus that isn't incapacitated and Vabus doesn't have disadvantage on the attack roll.

Magic Weapons. Vabus's weapon attacks are magical.

Spellcasting. Vabus is a 10th-level spellcaster. Vabus's spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). Vabus requires no material components to cast its spells. Vabus has the following bard spells prepared:

Cantrip (at will): friends, vicious mockery, prestidigitation, thunderclap

1st level (4 slots): charm person, sleep

2nd level (3 slots): blindness/deafness, crown of madness, invisibility, shatter

3rd level (3 slots): fear, hypnotic pattern, tiny hut

4th level (3 slots): polymorph, dimension door

5th level (2 slots): dominate person, awaken

 

Actions

MulitAttack. Vabus makes three attacks, two Rapier and a Crossbow.

Rapier. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) piercing damage plus 3 (1d6) psychic damage.

Crossbow, hand. Ranged Weapon Attack: +14 to hit, range 30/120 ft., one target. Hit: 11 (1d6 + 8) piercing damage.

 
Legendary Actions

Vabus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Vabus regains spent legendary actions at the start of its turn.

Cast a Spell (Costs 1–3 Actions). Vabus expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.

 Weird Insight (Cost 1 Action). Vabus targets one creature it can see within 30 feet of it. The target must contest its Charisma Deception check against the Vabus's Wisdom Insight check. If the Vabus wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.

Spinner of Lies (Cost 3 Actions). Each target, in a 30 ft cube centered on a point Vabus can see within 30 ft, becomes paranoid and untrusting of everything in the square including allies.They regard everything/everyone as not to be trusted. This effect lasts 10 rounds.

Description

Master of the silver tongued and Spinner of plots.

Habitat: Urban

PinkyandtheBrain

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