Medium Undead (Druid), Chaotic Evil
AC 15 (hide armor)    Initiative +3 (13)
HP 84 (28d8 + 28)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 11 +0 +3
WIS 18 +4 +7
CHA 12 +1 +1
Skills Medicine +9, Nature +5, Perception +9
Senses Passive Perception 19
Languages Druidic plus any two languages
CR 5 (XP 1,800; PB +3)
Traits

Saving Throws Wis +7, Con +5

Skills Perception +7, Survival +7, Nature +4

Damage Resistances necrotic, poison

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 17

Languages Common, Druidic, Sylvan

Actions

Multiattack. The archdruid makes three Staff or Wildfire attacks. It can replace one attack with a use of Spellcasting.

Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2=+1d6) bludgeoning damage plus 21 (6d6) poison damage.

Primal Savagery +7 to hit; one target

3d10 acid damage

💀 Corrupted Features

Fey Corruption

Lorgan’s spells and melee attacks deal an additional 1d6 necrotic damage.

Aura of Dread (1/Day)

As an action, Lorgan can exude a 20-foot-radius aura of primal dread for 1 minute. Enemies who start their turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened until the start of their next turn.

🌿 Spellcasting

Lorgan is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following spells prepared:

  • Cantrips (at will): thorn whip, druidcraft, poison spray, primal savagery

  • 1st level (4 slots): entangle, cure wounds, faerie fire

  • 2nd level (3 slots): moonbeam, hold person

  • 3rd level (3 slots): call lightning, meld into stone

  • 4th level (1 slot): blight

Corrupted Staff (Melee Weapon Attack):

+6 to hit, reach 5 ft., one target.
Hit: 1d8 + 2 bludgeoning + 1d6 necrotic damage.

Primal Savagery (Cantrip):

Melee spell attack: +7 to hit, reach 5 ft., one creature.
Hit: 3d10 acid damage.

Bonus Actions

Twisted Wild Shape (Recharge 5–6)

As a bonus action, Lorgan transforms into a Corrupted Beast Form for 1 minute. While in this form:

  • His AC becomes 17 (bark-like skin)

  • He gains +10 temporary hit points

  • His melee attacks deal an extra 1d8 necrotic damage

  • He cannot cast spells, but retains his spellcasting concentration
Legendary Actions

Lorgan can take 1 legendary action, choosing from the options below. He regains this at the start of his turn.

  • Vine Snare. A creature within 15 ft. must make a DC 14 Strength saving throw or be restrained by entangling vines until the end of its next turn.

Savage Swipe (Costs 1 action). Makes a Primal Savagery attack.

Description

Archdruids watch over the natural wonders of their domains. They seldom interact with folk away from their druid groves and shrines, unless there is a great threat to the natural order or to a nearby community. An archdruid typically has one or more pupils who are druids and the archdruid’s lair is usually guarded by loyal Beasts and Fey creatures.

When an archdruid uses their Change Shape action, you may choose the creature they turn into, abiding by the action’s restrictions. Or you may roll on the Archdruid Favored Shapes table to determine the form the archdruid adopts.

Habitat: ForestMountainSwampUnderwater

WizardCatDragon

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