| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +3 |
| WIS | 18 | +4 | +7 |
| CHA | 12 | +1 | +1 |
Saving Throws Wis +7, Con +5
Skills Perception +7, Survival +7, Nature +4
Damage Resistances necrotic, poison
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 17
Languages Common, Druidic, Sylvan
Multiattack. The archdruid makes three Staff or Wildfire attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2=+1d6) bludgeoning damage plus 21 (6d6) poison damage.
Primal Savagery +7 to hit; one target
3d10 acid damage
💀 Corrupted Features
Fey Corruption
Lorgan’s spells and melee attacks deal an additional 1d6 necrotic damage.
Aura of Dread (1/Day)
As an action, Lorgan can exude a 20-foot-radius aura of primal dread for 1 minute. Enemies who start their turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened until the start of their next turn.
🌿 Spellcasting
Lorgan is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following spells prepared:
- Cantrips (at will): thorn whip, druidcraft, poison spray, primal savagery
- 1st level (4 slots): entangle, cure wounds, faerie fire
- 2nd level (3 slots): moonbeam, hold person
- 3rd level (3 slots): call lightning, meld into stone
- 4th level (1 slot): blight
Corrupted Staff (Melee Weapon Attack):
+6 to hit, reach 5 ft., one target.
Hit: 1d8 + 2 bludgeoning + 1d6 necrotic damage.
Primal Savagery (Cantrip):
Melee spell attack: +7 to hit, reach 5 ft., one creature.
Hit: 3d10 acid damage.
Twisted Wild Shape (Recharge 5–6)
As a bonus action, Lorgan transforms into a Corrupted Beast Form for 1 minute. While in this form:
- His AC becomes 17 (bark-like skin)
- He gains +10 temporary hit points
- His melee attacks deal an extra 1d8 necrotic damage
- He cannot cast spells, but retains his spellcasting concentration
Lorgan can take 1 legendary action, choosing from the options below. He regains this at the start of his turn.
- Vine Snare. A creature within 15 ft. must make a DC 14 Strength saving throw or be restrained by entangling vines until the end of its next turn.
Savage Swipe (Costs 1 action). Makes a Primal Savagery attack.
Description
Archdruids watch over the natural wonders of their domains. They seldom interact with folk away from their druid groves and shrines, unless there is a great threat to the natural order or to a nearby community. An archdruid typically has one or more pupils who are druids and the archdruid’s lair is usually guarded by loyal Beasts and Fey creatures.
When an archdruid uses their Change Shape action, you may choose the creature they turn into, abiding by the action’s restrictions. Or you may roll on the Archdruid Favored Shapes table to determine the form the archdruid adopts.
| d8 | Favored Shape |
|---|---|
| 1 | Air elemental |
| 2 | Earth elemental |
| 3 | Fire elemental |
| 4 | Giant crocodile |
| 5 | Mammoth |
| 6 | Flail snail |
| 7 | Triceratops |
| 8 | Water elemental |
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