Medium Humanoid (Drow)
Armor Class 15 Drow Leather-Plate Mix
Hit Points 37 (4d12 + 5)
Speed 15 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
8 (-1)
CHA
6 (-2)
Senses Darkvision Drow, Passive Perception 13
Languages Elvish Drow
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

The Abyssal Entrance Drow Knight is not a mage, and can only use a level one glowing orb spell for a lantern.

 
Actions

LongswordSlash: +5 to hit, reach 10 ft., 2 targets. Hit: 4d4 +1 slashing damage.

Hand Crossbow. : +2 to hit, range 20/50 ft., 1 target. Hit: (1d10 -1) piercing damage.

 
Bonus Actions

 

 
Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

 
Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

 

Description

Enter a general description for your monster here.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

 
LordTrellix

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