| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 12 | +1 | +1 |
| CON | 18 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 6 | −2 | −2 |
| CHA | 4 | −3 | −3 |
You With Hearts. The Beating Woodsman can know the location of any living creature within a 2-mile radius.
Vitally Mine. The Beating Woodsman can restore HP based on the Necrotic Damage it has dealt. If it's at full HP, the healed value is taken as Temporary Hit Points.
Multiattack. The Beating Woodsman can use two Hatchet attacks.
Hatchet. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7(1d6 + 4) [slashing] damage plus 2 (1d4) necrotic damage.
Blood Thinner (Recharge 6). On up to 3 creatures within 20 ft that have taken damage, blood drains from their wounds into the Beating Woodsman's mouth. This deals 2d6 necrotic damage or half as much on a successful Con save (DC is set using the Beating Woodsman's CON modifier).
Marked for Death. The Beating Woodsman can magically mark one creature it can see within range as it's quarry.
Until the Beating Woodsman is Incapacitated, it deals an extra 1d6 Necrotic damage to the target whenever it hits it with an attack roll. It also has Advantage on any Wisdom (Perception or Survival) check it makes to find its target.
If the target drops to 0 Hit Points before this effect ends, is can use a Bonus Action to mark a new creature it can sense within range of You With Hearts.
Description
"A heart is what binds us. Without, we are merely shells of blood and rage." - General Dunmar of the 12th Regiment.
The Beating Woodsman is a large, hollow construct that vaguely resembles a humanoid. Its origins are shrouded in mystery, though some believe it was born when the spite of the living crossed to an unknowable realm. It appears with the presence of the Red-Eyed Dahlia, a flower that calls monsters from lost planes.
The Beating Woodsman is entirely made of a metal that looks like tin and has proved resilient to many forms of damage. It brandishes a hatchet and is accompanied by the constant sound of a beating heart despite having none of its own. That beating sound is actually a magical form of hydraulics that moves its body around. These hydraulics only accept one form of fuel, though, which is blood. As such, its appearance often occurs with stark attacks on wildlife and nearby villages and towns. It is a bloodthirsty beast that stops at nothing.
The more damage it deals, the more blood it drains via impact. It is also able to use a unique ability called "Blood Thinner" to drain blood from open wounds at a distance. Upon its defeat, the internal mechanisms deteriorate, spilling all its gathered blood onto the ground as it vanishes in an eerie light.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/26/2025 5:43:30 AM
|
15
|
1
|
2
|
Coming Soon
|
Comments