| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Ash Form. The soot-graven raven has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Whisper Link. While within 100 feet of its witch, it can deliver spells with a range of self or touch.
Cinder Burst (1/Day). As a reaction to taking damage, the raven vanishes in a puff of smoke. Each creature within 5 feet must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn.
Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
Cinder Burst (1/Day). When the soot-graven raven takes damage, it may release a burst of smoke. Each creature within 5 feet must succeed on a DC 12 Constitution saving throw or be blinded until the end of its next turn. The raven may then teleport to an unoccupied space it can see within 10 feet.
Description
A soot-graven raven is no ordinary bird. Its feathers appear charred, yet it never burns. Whispers seem to follow it in the dark, and its ink-black eyes reflect pale candlelight where none exists. Created by witches who channel power through ash and bone, this familiar serves as a messenger, scout, and vessel for spells cast from the shadows.
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