Keen Senses. The Tiger has advantage on Wisdom (Perception) checks.
Pack Tactics. The Tiger has advantage on attack rolls against a creature if at least one of the Tiger's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the tiger moves at least 20 ft. straight toward a creature and then hits it with an attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Multiattack. The tiger makes one attack with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage. After the attack hits the Tiger can choose to instead deal no damage and instead grapple the target if it is medium size or smaller.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Teleport (Recharge 4–6). The Tiger magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. If the Tiger is grappling a creature as big or smaller than itself, the creature teleports with the Tiger. Before or after teleporting, the Tiger can use its Multiattack.
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