Magic Resistance: The Carnage Clown has advantage on saving throws against spells and other magical effects.
Bloodlust: The Carnage Clown has advantage on attack rolls made agaisnt creatures with less than half of their maximum hit points.
Unholy Abomination: The Carnage Clown is incredibly weak towards radian energies, whenever it takes radiant damage it dies instantly.
Claws: Melee Weapon Attack: +2 to hit, 5ft reach, one target, for 1d6 slashing damage.
Juggling Pins: Ranged Weapon Attack +2 to hit, 30ft range, one target, for 1d4 bludgeoning damage.
Otherwordly Laugther (Recharge 6): All creatures within 30ft of the Carnage Clown must succeed in a DC 12 Wisdom saving throw being consumed by intense fear and becoming paralyzed until the start of their next turn on a failure,
Madening Rush: The Carnage Clown can as a bonus action, move up to its speed toward a creature that it can see.
Description
Carnage Clowns inhabit the Carnage Carnival the domain of Mér´Háhjár the Dreadlord of Laugther, they are disfigured mortals forced into fiendish forms of rage and torment.
These now fiends are raging sadistic creatures that seek to feed of the fear of others and ultimately their flesh and bones.
Previous Versions
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6/26/2025 6:06:19 PM
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10
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2
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Coming Soon
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