| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +15 |
| DEX | 30 | +10 | +15 |
| CON | 30 | +10 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +10 |
| WIS | 30 | +10 | +10 |
| CHA | 30 | +10 | +10 |
Fey Ancestry. This creature has advantage against being charmed.
Spellcasting. Chaos is a 9-level spellcaster. Its spellcasting ability is Wisdom (spell save DC: 23, +15 to hit with spell attacks). The Chaos has the following Wizard spells prepared:
At will: imprisonment, green-flame blade (scag), greater invisibility, magic missile, fear, cloud of daggers, create undead, black tentacles, control flames, suggestion, summon greater demon, animate dead, delayed-blast fireball, fireball, banishing smite
Multi-Attack. The user can make up to three attacks: Dagger, Sword, Necrotic Blast.
Sword. Melee Weapon Attack: +15 to hit, reach 20 ft., 1 target, Hit: 17 (2d6 + 10) Slashing damage.
Dagger. Throwable Weapon Attack: +15 to hit, range 5/120 ft., 1 target. Hit: 17 (2d6 + 10) Piercing damage.
Implode. Ranged Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 43 (6d10+10) Force damage.
Necrotic Blast. Ranged Spell Attack: +15 to hit, range 45/120 ft., 1 target. Hit: 36 (4d12+10) Necrotic damage. The target makes a DC: 15 CON Save. On a failed save the target takes an additional 12 (2d6+5) necrotic damage per round.
S’orm can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The creature regains spent legendary actions at the start of their turn.
Convulse. The target now has the prone condition and takes 3d4 Psychic damage
Kill. The target is knocked unconscious but has advantage on death saving throws.
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