| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 14 | +2 | +4 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Jumper. The ashen cat's jump distance is determined using its Dexterity rather than its Strength.
Smokeshift. As a bonus action, the ashen cat can become invisible until the start of its next turn, or until it attacks or casts a spell.
Spell Echo. Once per long rest, when its witch casts a spell within 30 ft, the ashen cat can teleport to an unoccupied space adjacent to the spell's target.
Emberstep. The ashen cat ignores nonmagical difficult terrain and leaves faint scorch trails as it moves.
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1d4+2 slashing damage.
Smokeshift. As a bonus action, the ashen cat can become invisible until the start of its next turn, or until it attacks or casts a spell.
Description
Born of smoke and embers, an ashcat is a spirit of flame-bound stealth. It flickers in and out of view, haunting rooftops and hearths, bound to witches who call on fire’s cunning and speed.
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