Armor Class
12
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
WIS +2
Gear
Leather Armor, Sickle
Senses
Passive Perception 10
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Distracting Shot. Ranged Weapon Attack: +3, range 80/320 ft. one creature Hit: 4 (1d6 + 1) Piercing damage.Any character hit by this attack has disadvantage on their next attack roll.
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