Medium Undead, Unaligned
Armor Class 15 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +6, WIS +3, CHA +6
Skills Deception +6, Perception +3, Persuasion +6, Stealth +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60ft, Passive Perception 13
Languages Common, Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Regeneration. Anastrasya regains 10 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight or running water. If she takes radiant damage or damage from holy water, this trait doesn't function at the start of her next turn.

Spider Climb. Anastrasya can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Hypersensitivity. While in sunlight, Anastrasya takes 20 radiant damage at the start of her turn, and she has disadvantage on attack rolls and ability checks.

Skinchange. When Anastrasya is reduced to 0 hit points, her skin sloughs off, revealing a giant, bloated, grotesque bat. Her statistics are then instantly replaced by the statistics of her second form. Her initiative count doesn’t change. Excess damage doesn't carry over to her new form, but she retains any conditions she had in her previous form.

Actions

Multiattack. Anastrasya makes three attacks with her flying sword, or two with her claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Anastrasya, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Anastrasya regains hit points equal to that amount. The target dies if this effect reduces its hit point maximum to 0. Each time the target finishes a long rest without being bitten again, it can roll one of its hit dice and add its Constitution modifier. The target’s maximum hit points increase by an amount equal to the result. (This increase can’t raise the target’s hit points above its original maximum.)

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, Anastrasya can grapple the target (escape DC 13).

Flying Sword. Melee Weapon Attack: +6 to hit, reach 30 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Bonus Actions

Charm. One creature within 10 feet must make a DC 14 Wisdom saving throw. On a failure, the target is magically charmed for 1 minute or until Anastrasya loses her concentration (as if concentrating on a spell). A target that can't see Anastrasya automatically succeeds. While charmed, the target regards Anastrasya as a trusted friend to be heeded and protected; it isn't under Anastrasya's control, but takes her requests and actions in the most favorable way and lets Anastrasya bite it. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Telekinetic Thrust. Anastrasya chooses one object weighing 1 to 50 pounds within 30 feet that isn't being worn or carried. The object flies in a straight line up to 30 feet in a direction Anastrasya chooses before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a DC 14 Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.

Reactions

Anastrasya can take up to three reactions per round, but only one per turn. If Anastrasya would lose her reactions and isn't incapacitated, she loses one reaction instead.

Night's Retreat. In response to taking damage, Anastrasya can fly up to half her speed without provoking opportunity attacks.

Call Defender (1/round). In response to being targeted by an attack, if Anastrasya has charmed a creature, she commands that creature to use its reaction, if available, to move up to its speed toward her. If the charmed creature ends its movement within 5 feet of Anastrasya, it becomes the target of the attack instead.

Telekinetic Defense. In response to being targeted by an attack or spell, Anastrasya telekinetically summons one object weighing 1 to 50 pounds within 30 feet that isn't being worn or carried, gaining half cover against the triggering attack or spell.

Description

Anastrasya stat block as described in Curse of Strahd Reloaded. All credit to Dragnacarta.

natpbar

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