immutable form: Chuthatalu can’t be shape shifted by any body other than its self. It can transform into any form it desires at the start of its encounter
resistance of a god beast: (5/day) on failing a saving throw, Chuthatalu chooses to succeed instead. OR . Chuthatalu reduces any damage taken on a hit by 50%
agent of a god beast: (2/year) when a mortal devotes themselves to Chuthatalu’s service, Chuthatalu can possess their mind from it’s other worldly realm, and control the possessed mind and body as it’s own.
Spell casting: Chuthatalu is a god spellcaster. They can cast any spell of any level the number of times seen below:
Cantrips: at will,
1st level: 5 slots
2nd level :5 slots
3rd level: 5 slots
4th level: 5 slots
5th level: 5 slots
6th level: 5 slots
7th level: 4 slots
8th level: 4 slots
9th level 3 slots
Any weapon: Chuthatalu conjures up a mystic weapon. Melee attack, +3 to hit and damage, Hit: 1d20+1d12 raidiant damage.
Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
senses are mine to reap: Chuthatalu targets one creature within 50 ft. It completely blocks one of the targets senses for the entirety of the targets turn. This effect ends when the targets turn is over.
Switch teleport: if Chuthatalu has less than 50 hp left, it possesses an agents mind and switch teleports with it, appearing in its lair.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The ascended god beast of creation, Chuthatalu built the known universe from the power of its mind. This entity is so vast and powerful that mortal minds can barely comprehend it, and it can hardly comprehend them. Chuthatalu is on such a different scale from the universe it created that it hardly ever concerns itself with mortal affairs. Chuthatalu resembles whatever thing it deems appropriate for the encounter, but still retains it’s godly power.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments