AC
13
Initiative
+1 (11)
HP
24
(7d10 + 7)
Speed
20 ft., Swim 60 ft., Climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 13 | +1 | +1 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 4 | −3 | −3 |
Skills
Perception +4, Stealth +5
Resistances
Psychic
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
None
CR
2 (XP 450; PB +2)
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacle Slam: +5 to hit, 1d8+3 bludgeoning + 1d4 radiant. On hit, target must succeed on a DC 12 STR save or be grappled (escape DC 12).
Multiattack: 2 tentacle slams.
Reactions
Inky Bleed (Recharge 5–6): When damaged below half HP, releases a shimmer-cloud of black opal ink. Creatures within 15 ft. must succeed on a DC 13 CON save or become blinded until the end of their next turn.
Comments