Medium Beast, Chaotic Evil
AC 13    Initiative +1 (11)
HP 24 (7d10 + 7)
Speed 20 ft., Swim 60 ft., Climb 20 ft.
Mod Save
STR 17 +3 +3
DEX 13 +1 +1
CON 13 +1 +1
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 4 −3 −3
Skills Perception +4, Stealth +5
Resistances Psychic
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 2 (XP 450; PB +2)
Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacle Slam: +5 to hit, 1d8+3 bludgeoning + 1d4 radiant. On hit, target must succeed on a DC 12 STR save or be grappled (escape DC 12).

Multiattack: 2 tentacle slams.

Reactions

Inky Bleed (Recharge 5–6): When damaged below half HP, releases a shimmer-cloud of black opal ink. Creatures within 15 ft. must succeed on a DC 13 CON save or become blinded until the end of their next turn.

Habitat: Underwater

Phoenixquills28

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