Large Elemental (Water), Lawful Good
AC 20    Initiative +8 (18)
HP 375 (36d10 + 180)
Speed 40 ft., Swim 100 ft.
Mod Save
STR 26 +8 +14
DEX 14 +2 +2
CON 21 +5 +5
Mod Save
INT 18 +4 +4
WIS 24 +7 +13
CHA 22 +6 +12
Skills Nature +10, Perception +14, Persuasion +13
Resistances Acid, Fire, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Cold, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 120 ft.; Passive Perception 28
Languages Aquan, Celestial, Primordial
CR 18 (XP 20,000; PB +6)
Traits

Aquatic Sovereignty. Ben-Hadar can breathe underwater and move through water without impediment.

Elemental Aura. A 20-ft.-radius aura of invigorating water surrounds Ben-Hadar. Allies within the aura regain 10 hit points at the start of each of their turns.

Spellcasting. Ben-Hadar's innate spellcasting ability is Charisma (spell save DC 21). He can cast the following spells:

Actions

Multiattack. Ben-Hadar makes two attacks: one with his crashing wave and one with his tidal grasp.

Crashing Wave. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 33 (5d10 + 8) bludgeoning damage. The target must succeed on a DC 21 Strength saving throw or be knocked prone and pushed 20 ft. away.

Tidal Grasp. Melee Spell Attack: +12 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) force damage. The target is grappled (escape DC 19). Until this grapple ends, the target is submerged in water and has disadvantage on attack rolls.

Protective Tsunami. Ben-Hadar conjures a protective wave within 60 ft. of him. Allies in the area gain a +2 bonus to AC and saving throws until the end of their next turn.

Legendary Actions

Legendary Actions (3 per round)

  • Ebb and Flow. Ben-Hadar shifts the water around him, imposing disadvantage on attackers within a 30-ft. radius until the start of his next turn.
  • Water Lash. Ben-Hadar makes a crashing wave attack.
  • Hydro Surge (Costs 2 Actions). Ben-Hadar channels the purest form of elemental water, causing all creatures of his choice in a 60-ft. radius to make a DC 22 Constitution saving throw, taking 54 (12d8) cold damage on a failed save or half as much on a successful one.

Description

Description: Emerging from the shrouded depths of the Elemental Plane of Water, Ben-Hadar is a captivating spectacle of blue-green torrents crafted into an imposing humanoid form. Standing at a towering 18 feet, his aqueous body radiates a mesmerizing brilliance where the eyes shimmer with an enchanting sparkle. With each movement, he commands the waves with the grace of a maestro, bringing the forth the good of the elemental waters to quell any malice. The air around him is filled with the invigorating scent of sea spray, and as the Prince of Good Water Creatures, he personifies the guardian spirit benevolent enough to protect yet fierce enough to crush those who threaten the natural order.

Lore: Once a mere whisper among sailors, Ben-Hadar stands as the bastion of benevolence in elemental form, countering the chaotic tides of malice with a doctrine of balance and protection against malevolent counterparts like Olhydra.

Monster Tags: Elemental

Habitat: CoastalPlanar (Elemental Plane of Water)Underwater

Treasure:  Arcana

WilliamTaylor7652

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