Medium Elemental, Chaotic Good
AC 21    Initiative +8 (18)
HP 380 (30d8 + 240)
Speed 40 ft., Burrow 30 ft.
Mod Save
STR 24 +7 +13
DEX 15 +2 +8
CON 26 +8 +14
Mod Save
INT 18 +4 +4
WIS 19 +4 +4
CHA 22 +6 +12
Skills Insight +9, Perception +10, Persuasion +12
Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Fire, Poison; Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 120 ft.; Passive Perception 20
Languages Ignan, Primordial
CR 19 (XP 22,000; PB +6)
Traits

Magma Body. Whenever a creature within 5 feet of Chlimbia hits it with a melee attack, the creature takes 10 (3d6) fire damage.

Fiery Persistence. At the start of each of its turns, Chlimbia can choose one condition that affects it. The chosen condition ends.

Spellcasting. Chlimbia's innate spellcasting ability is Charisma (spell save DC 20). It can cast the following spells:

Actions

Multiattack. Chlimbia makes two attacks: one with its lava strike and one with its molten grasp.

Lava Strike. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 33 (6d6 + 12) fire damage. The target must succeed on a DC 21 Constitution saving throw or be ignited, taking 10 (3d6) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 18 Dexterity check to extinguish the flames.

Molten Grasp. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 28 (5d8 + 11) bludgeoning damage. The target is restrained grappled (escape DC 20) in flaming stone, taking 14 (4d6) fire damage at the start of each of its turns.

Wave of Warmth (Recharge 5-6). Chlimbia channels benevolent heat, removing all exhaustion and granting 50 temporary hit points to up to 3 willing creatures within 30 ft. It can use this feature again after it finishes a short or long rest.

Legendary Actions

Legendary Actions (3 per round)

  • Detect. Chlimbia makes a Wisdom (Perception) check.
  • Flare Burst. Chlimbia emits a burst of radiant fire in a 20-ft. radius. Each creature in that area must make a DC 20 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one.
  • Volcanic Embrace (Costs 2 Actions). Chlimbia surrounds itself in a 30-ft. aura of searing heat and protective warmth. All creatures of its choice within this radius gain 20 temporary hit points and immunity to fire damage until the start of Chlimbia's next turn.

Description

Description: Chlimbia stands as the glowing heart of the molten realm, a radiant figure sculpted from the very essence of volcanic fire. Embers dance across its incandescent form, casting shadows that flicker like ancient runes in the primal glow. Streams of molten rock course across its skin, leaving trails of smoldering ash that shift and dance with each movement. Its eyes blaze like miniature suns, warm and inviting, yet carrying the untamed fury of a thousand eruptions. As this elemental prince moves, the air shimmers with heat, not threatening, but rather a benevolent guide to those who seek warmth and light in the chaos of creation.

Lore: Chlimbia is revered among the elemental beings as a champion of balance, tempering the destructive power of volcanoes with nurturing heat that gives life to the barren lands. Legends speak of a time when Chlimbia prevented the destruction of a thriving oasis by pacifying an erupting magma flow, instead repurposing it to nourish the earth.

Monster Tags: Elemental

Habitat: Planar (Elemental Planes)

Treasure:  Arcana

WilliamTaylor7652

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