| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 10 | +0 | +0 |
| CON | 28 | +9 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 18 | +4 | +10 |
| CHA | 24 | +7 | +13 |
Frost Aura. Cryonax emits an aura of extreme cold within 30 ft. Creatures that start their turn in the aura must make a DC 21 Constitution saving throw, taking 11 (2d10) cold damage on a failure or half as much on a success. The water in the area freezes over, becoming difficult terrain.
Spellcasting. Cryonax's innate spellcasting ability is Charisma (spell save DC 22). It can cast the following spells:
Multiattack. Cryonax makes three attacks: two with its tentacles and one with its icy breath.
Tentacle. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 25 (3d8 + 14) bludgeoning damage plus 21 (6d6) cold damage. The target is grappled (escape DC 21) and must succeed on a DC 21 Constitution saving throw or become frozen, taking an additional 20 (6d6) cold damage at the start of each of its turns.
Icy Breath. Cryonax exhales a blast of arctic wind in a 60-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 25 (5d10) cold damage on a failed save, or half as much damage on a successful one. Any creature that fails the save becomes incapacitated by extreme cold until the end of their next turn.
Legendary Actions (3 per round)
- Freezing Glare. Cryonax fixes his icy gaze on a creature he can see within 60 feet. The target must succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and be frightened until the end of Cryonax's next turn.
- Icy Grasp. Cryonax makes a tentacle attack.
- Eternal Chill (Costs 2 Actions). Cryonax calls forth the biting winds of the Plane of Ice. Each creature of his choice within 60 feet must make a DC 22 Constitution saving throw, taking 36 (8d8) cold damage and being restrained in thick ice for 1 minute on a failed save, or half damage and no restraint on a successful one.
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