Large Elemental, Chaotic Evil
AC 22 (Natural Armor)    Initiative +6 (16)
HP 480 (33d10 + 297)
Speed 45 ft.
Mod Save
STR 30 +10 +10
DEX 10 +0 +0
CON 28 +9 +15
Mod Save
INT 16 +3 +3
WIS 18 +4 +10
CHA 24 +7 +13
Skills Intimidation +14, Perception +12, Survival +10
Vulnerabilities Fire
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Acid, Cold, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 60 ft.; Passive Perception 22
Languages Primordial (Aquan, Auran)
CR 20 (XP 25,000; PB +6)
Traits

Frost Aura. Cryonax emits an aura of extreme cold within 30 ft. Creatures that start their turn in the aura must make a DC 21 Constitution saving throw, taking 11 (2d10) cold damage on a failure or half as much on a success. The water in the area freezes over, becoming difficult terrain.

Spellcasting. Cryonax's innate spellcasting ability is Charisma (spell save DC 22). It can cast the following spells:

Actions

Multiattack. Cryonax makes three attacks: two with its tentacles and one with its icy breath.

Tentacle. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 25 (3d8 + 14) bludgeoning damage plus 21 (6d6) cold damage. The target is grappled (escape DC 21) and must succeed on a DC 21 Constitution saving throw or become frozen, taking an additional 20 (6d6) cold damage at the start of each of its turns.

Icy Breath. Cryonax exhales a blast of arctic wind in a 60-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 25 (5d10) cold damage on a failed save, or half as much damage on a successful one. Any creature that fails the save becomes incapacitated by extreme cold until the end of their next turn.

Legendary Actions

Legendary Actions (3 per round)

  • Freezing Glare. Cryonax fixes his icy gaze on a creature he can see within 60 feet. The target must succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and be frightened until the end of Cryonax's next turn.
  • Icy Grasp. Cryonax makes a tentacle attack.
  • Eternal Chill (Costs 2 Actions). Cryonax calls forth the biting winds of the Plane of Ice. Each creature of his choice within 60 feet must make a DC 22 Constitution saving throw, taking 36 (8d8) cold damage and being restrained in thick ice for 1 minute on a failed save, or half damage and no restraint on a successful one.

Description

Description: This towering figure stands as an embodiment of winter's terror, a formidable blend of might and icy malevolence. With a towering height of 15 feet, his form is a grotesque fusion of a colossal yeti and a semi-amorphous being with tentacles. His entire body shimmers with a frosty mist, and the frigid air around him intensifies with each of his monstrous movements. His tentacles, wide and formidable, crackle with shards of ice, capable of freezing the very essence of life. Every breath he releases is a gust of chilling winds, threatening to plunge souls into everlasting winter.

Lore: Once a formidable entity ruling over the frigid expanses of the Para-Elemental Plane of Ice, Cryonax's emergence into the material plane marked an era of endless winter. His cold-imbued sovereignty is known to stir turmoil among the lesser beings of cold, and his rivalry with Syfax, the elemental good princess of cold, is legendary. Their confrontations are cataclysmic junctures, painting the skies with the auroras of battle.

Monster Tags: Prince of Elemental EvilElemental

Habitat: Planar (Elemental Planes)

Treasure:  Implements

WilliamTaylor7652

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