Chaos Flame Core. While Quelaag is below half her hit point maximum, her melee attacks deal an additional 1d6 fire damage, and she gains resistance to cold damage.
Magic Resistance. Quelaag has advantage on saving throws against spells and other magical effects.
Senses. Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 12
Action Name. Enter the description for your action.
Multiattack. Quelaag makes two melee attacks: one with her Furyblade and one with her Mandibles.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Furyblade. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 17 (2d10 + 5) slashing damage plus 7 (2d6) fire damage.
Mandibles. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 5) piercing damage plus 7 (2d6) fire damage.
Lava Spew (Recharge 5–6).
Quelaag spews molten lava directly in front of her, covering a 10-foot by 10-foot square on the ground within 10 feet of her. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much on a successful one.
The affected area becomes lava terrain for 1 minute or until quenched. It is difficult terrain and deals 10 fire damage to any creature that enters the space or starts its turn there.
Molten Dodge. (Reaction)
When Quelaag is targeted by a melee attack that misses, she may move up to 10 feet without provoking opportunity attacks. She must end this movement closer to lava terrain if able.
Quelaag can take 2 legendary actions, using up to 2 at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.
Skitter
Quelaag moves up to her speed without provoking opportunity attacks.
Molten Strike
Quelaag makes a Furyblade attack. If the attack hits, the target must succeed on a DC 16 Strength saving throw or be pushed 10 feet and take an additional 5 (1d10) fire damage.
Eruption (Costs 2 Actions)
Quelaag causes molten lava to burst from directly beneath her. Each creature within 10 feet of her must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage and being knocked prone on a failed save, or half as much damage on a success and remaining standing.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A towering abomination of fire and flesh, Chaos Witch Quelaag is the unholy fusion of a powerful pyromancer and a monstrous spider demon. Her upper half retains the form of a beautiful, silent woman, while her lower half is a grotesque arachnid dripping with molten flame. Born of chaos and warped by the Bed of Chaos itself, Quelaag wields her fiery power not with elegance, but with cruelty and rage.
She scorches the battlefield with trails of lava and violent gouts of flame, her blade searing through flesh while her mandibles drip with poison. Her every movement leaves destruction in her wake, as she manipulates the terrain to trap and torment foes.
Despite her monstrous appearance, there is intelligence in her eyes, and a will that burns brighter than her flames.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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