Large Dragon, Lawful Evil
Armor Class 14 Natural armor
Hit Points 161 (18d10 + 54)
Speed 60 ft., Burrow 30 ft.
STR
23 (+6)
DEX
11 (+0)
CON
17 (+3)
INT
16 (+3)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws STR +11, DEX +5, CON +8
Skills Investigation +8, Perception +11, Stealth +5
Damage Resistances Lightning
Damage Immunities Fire
Senses Blindsight 60ft, Darkvision 120ft, Tremorsense 60ft, Passive Perception 18
Languages Common, Draconic, Netherese
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Hood extension. As a free action the rattlyr dragon can open or close its grand hood when it is open they gain a -5 bonus to stealth. Also if the rattlyr dragon is the direct target of a spell they can roll 1d6 and on a roll of a 6 they reflect the spell back to the caster. 

 
Legendary Resistance (3/Day). If the adult rattlyr dragon fails a saving throw, it can choose to succeed instead.
Actions

Multi attack. The dragon makes three attacks: one with its bite and two with its claws and uses its rattle. 

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 14 (2d8 + 6) piercing damage and the target must make a DC 16 constitution saving throw or take 30 (6d10) poison damage. 

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 6) slashing damage. 

Tail. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 16 (2d10 + 6) bludgeoning damage. 

Rattle. Any creature that can hear the rattlyr dragon within 70ft must make a dc 16 Wisdom save or be frightened of the rattlyr dragon for 1 minute. At the end of a creatures turn they can remake the save. 

Fire breath (Recharges on 5/6). The adult rattlyr dragon exhales a 60ft cone of flame and each creature within range must make a dc 16 Dexterity saving throw or take 48 (16d6) fire damage. On a successful save the target takes half damage. 

 

Legendary Actions

The adult rattlyr dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The adult rattlyr dragon regains spent legendary actions at the start of its turn.

Detect (Costs 1 Actions). The dragon makes a Wisdom (Perception) check.

Tail attack (Costs 1 Actions). The dragon makes one tail attack. 

Bashing burrow (Costs 2 Actions). Each creature within 10ft of the dragon must make a dc 16 Dexterity or take 16 (2d10 + 6) bludgeoning damage and be knocked prone and the dragon burrows half its burrowing speed.  

Description

This wingless dragon has a great hood, dark with hints of violet, all about its head. The beast’s charcoal-colored scales glow dully in the bright sun as it shakes its tail with a menacing rattle.

Rattelyr dragons are territorial creatures, but they take interest in the world beyond their lairs. They like to burrow through loose earth and surprise opponents by bursting out of the soil. Rattelyrs are wingless dragons with webbed claws, a fanged maw, and the serpentine tail of a rattlesnake. They have glossy, rust-colored scales at birth, which slowly deepen into hues of deep magenta, charcoal, and black at maturity. Young rattelyrs possess small nodules of violet at the base of their heads, which grow into distinctive ribbed hoods by adulthood. An adult rattelyr’s hood tenses and extends forward in proportion to how angry it is, usually reaching full extension only during a battle to the death with a blue dragon or some other hated foe. Unusually short-lived for dragons, rattelyrs age five times faster than normal for the species, becoming ancient in 240 years and dying of old age before 300.

Rattelyrs prefer warm climates and usually restrict themselves to environs with loose soil. Although they get some of their nourishment by absorbing heat and sunlight, these carnivores favor flesh and will not hesitate to eat sentient beings. These dragons dwell in large, low-ceilinged burrows or caverns, but spend much of their time stalking their home territories in search of intruders or any form of excitement.

If well fed and approached cautiously, rattelyrs have been known to converse and deal with other intelligent creatures. On occasion, rattelyrs might ally themselves with beings of great power for the promise of wealth or sport. They can be sociable, and have been known to capture adventurers or lost merchants just to gain news of the outside word. Of course, such guests only depart with their lives if the dragon isn’t hungry.

Previous Versions

Name Date Modified Views Adds Version Actions
11/18/2019 3:25:47 AM
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1
Coming Soon
11/18/2019 6:26:29 PM
13
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Coming Soon

Habitat: Desert

drdeatheer

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