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Dive and Shatter (Recharge 5–6):
The bird dives at high speed and explodes into razor-sharp shards of opal. It targets a 10-foot-radius area within 60 feet.-
Creatures in the area must make a DC 13 Dexterity save or take 3d6 slashing + 1d6 radiant damage. On success, they take half.
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The bird is destroyed after using this ability.
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Opaline Splinters (if it attacks normally):
Melee Weapon Attack: +4 to hit, 1d6+2 piercing.
On hit, the target must make a DC 11 CON save or begin to bleed light—taking 1 radiant damage at the start of their next turn.
Claw Swipe
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d8 + 2 slashing damage. The target must make a DC 11 Dexterity saving throw or suffer 1d4 slashing damage at the start of their next turn from embedded opal shards.
The bird rakes across its foe with jagged, opal-lined claws that splinter and stick like glassy barbs.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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