Armor Class 14 natural armor
Hit Points 20 (2d6 + 10)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
1 (-5)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Poison
Condition Immunities Charmed
Senses Darkvision 20, Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shatter Cry (1/day):

When Injured the deer emits a crackling wail that shivers the trees. All creatures within 20 ft. must make a DC 12 Wisdom save or be frightened for 1 minute (repeat save at the end of each turn

 

 

Actions
  • Fractured Antlers (1/turn):
    The deer makes a ranged antler attack by launching a shard of opal-tipped horn tethered by black ichor.

    • Ranged Weapon Attack: +5 to hit, range 30 ft.

    • Hit: 2d6 piercing + 1d6 necrotic.

    • At the start of the deer’s next turn, the antler yanks back through the target (if hit), dealing an additional 1d6 slashing unless the target moves more than 30 ft away or takes cover.

  • Charge (If the deer moves at least 20 ft straight toward a target):

    • Melee Weapon Attack: +5 to hit, 2d8 piercing.

    • Target must succeed on a DC 13 Strength save or be knocked prone

Bonus Actions
  • Black Tether (Bonus Action):
    The goo reabsorbs spent antlers. The deer regains 1d4 HP and can use Fractured Antlers again even if both antlers were broken of

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Phoenixquills28

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