Small Monstrosity, Chaotic Evil
AC 12 Hide Armor    Initiative +0 (10)
HP 13 (3d6 + 3)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 11 +0 +0
CON 13 +1 +1
Mod Save
INT 5 −3 −3
WIS 8 −1 −1
CHA 6 −2 −2
Skills Perception +1
Senses Darkvision 60ft; Passive Perception 11
Languages Goblin Can't speak understands Moblin gestures
CR 1/4 (XP 50; PB +2)
Traits

Pack Tactics. The bokoblin has advantage on an attack roll against a creature if at least one of the bokoblin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Crude Weapons. Bokoblins use scavenged junk and bones as weapons. On a natural 1 when attacking, their weapon breaks.

Actions

Actions

Rusty Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 2) bludgeoning damage.

Throw Rock. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target.
Hit: 3 (1d4 + 1) bludgeoning damage.

Reactions

Scramble. If hit by an attack of opportunity, the bokoblin can immediately move up to 15 feet away without provoking further opportunity attacks.

superguy125th48736

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